• You must start a Fusion 360 account.

    • Open Fusion 360.  You will be prompted to start an account.
    • On another computer? You can download Autodesk Fusion 360 to your device from here.  It is a cloud based program.  Your designs can be accessed from any computer with the program.  

    After making an account, do the following in order:

     ** Thanks to teachers DeLuca and Colburn for the framework for this series of lessons. **
     
    1. Create a Fusion 360 notes page in your engineering notebook or on the computer. Add notes here any time you want, and every time you see "NOTES" below.
     
    2. DIVE IN!  Do the  Sketch tutorial (5:07)
      1. Pause frequently and repeat tasks until you get them right. If it's your style, write notes. This tutorial covers:
        • Create Sketch, Line tool, Constraints, Sketch Plain/Palette, Dimensions, Marking Menu commands, Sketch Toolbox, Press/Pull
      2. Save as: "Sketch1_yourname"
      3. Open the Data Panel (9 squares, upper left corner)
      4. Click on People and invite me <jmcleod@everettsd.org>
     
      • Make the nut (image below)
      • Pay careful attention from about 4:10-4:30 on how to edit the sketch. There is a right-click at 4:19.
    Save as: "PressPullNut_yourname"
             
    Nut
     
    SHOW ME your two Sketch 1 and PressPullNut for grade check #1.
     

     
    3. Lesson 2  Modeling with Basic Primitives (6:50)
      • You will need the exact dimensions of your camera box (in cm), including the thickness of the cardboard.
      • Start a new file.
      • Change units from mm to cm (figure out how to do this).
      • Watch the video, stopping at 4:45.
        • type in the thickness of your box
        • Create a box the exact dimensions of your camera box.
        • Click Modify > Shell
        • If your box has a lid that slips over the top, create the lid with a second sketch (same file).
        • If your box has a hinged lid, create the lid with a second sketch. You'll learn later how to hinge the lid to the box.
    Save as: "camera_yourname"
     
     
    SHOW ME your camera sketch for grade check #2.

     

     

    4.   a. Now that you've experimented, watch Lesson 1  Intro to Workspaces and Navigation (4:02)
      • Start at 1:45
      • Pause frequently and follow along using one of the sketches you just made.
      • NOTES: What was most helpful?
     
    b. Look through the Quick Reference links at the top of this page.
    • NOTES: What was most helpful?

     


     
    • Watch the lesson. 
    • NOTES: List advantages and disadvantages of using sketches versus primitives. 
     
    6. Lesson 4 Modeling From Sketches, part 1  (5:32)
    • Change dimensions to inches.
    • Watch the lesson. Stop at: 3:06.
      • Click and release to place your first point.  Do not click again, until you are ready to place the end point of the next line. You can continue adding lines until you hit escape or close the feature.
      • Do your best to make it similar to the lesson. You will make it exact by listening to the remainder of the lesson.  
      • Create the same shape you see on the screen. 
    • Save as:  Lesson 4 object.
    • Continue watching until 4:00.  Stop and make a shortcut for Dimension as shown.
    • Continue watching until 5:00  Stop and make your shape the exact dimension as the one in the video.  Rewind the last minute if needed.
    • Your Lesson 4 objects needs to have the exact dimensions as the object below.  If you don’t know how, watch the Lesson 4 video again! 

       

      Lesson 4 object

     
     
    • There are lots of navigation tips in the first part of this lesson. Pause and try them out. Doing = Remembering!
    • Extrude your object positive 2 inches and negative 2 inches. Rotate; play around.
    • Stop at 2:50. Go back on your timeline to before your extrusion.  
    • Watch then stop at 3:50. Using Revolve, replicate the 4 different shapes shown in the video.  Hit return to finish an object.
    • Watch the rest of the video.
    • Mess around.  Try to anticipate how a change in the 2D drawing will change the 3D shape.
    • Save your favorite shape.  Save as: Lesson 5 object 1
     
    SHOW ME for Lesson 4 and Lesson 5 objects for grade check #3.
     

     
    8. Create this object (dimensions in cm):
    Remember to select: New design, create sketch. Think about the easiest way to make this object using an extrusion. See TIPS below.

     

    L7object
     
     
     
    Tips:  
    • Select units first (cm).
    • Select line then click for first point. A dimension box will appear, Either move mouse to measurement or type in the dimension, click mouse to set end of next line.  As long as there is a line next to the arrow, you can continue adding lines.  When done, the object should close (or hit Enter). 
    • When the shape is done and appears yellow, you can extrude ( “E” on the keyboard).
    Save as:  Lesson 5 object 2.
     

    9. Create this object. (Remember: New design > Create sketch).

    Think about the easiest way to make the basic shape using an extrusion.  

    To make the hole: Create > Hole
     
     L7 object2
     

    Save as Lesson 5 object 3

     

     
    SHOW ME the last two designs for grade check #4. 
     

     

    10: Lesson 6: Modeling with Features (4:15)

    Goal: to learn how to make complex shapes from simple ones.

     

    • After the video, create the object shown in this lesson. 
    OR, if you want a more interesting and tougher challenge, try and create the manifold.

    manifold   manifold2

    Save as:  Lesson 6.
     
    11: Lesson 7: Making Edits and Changes (5:27) 
     

     
     
     
     
     
    Gradesheet for this series of lessons. 
     
     
     
     
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